# Production

#### Production: The Foundation of the Economy

All economic activity begins with **Production**. Players cultivate weed and process cocaine, transforming raw materials into valuable product ready for trade or transport.

* **Weed** is grown using seeds and time, providing steady, accessible income.
* **Cocaine** is processed from chemicals, requiring greater investment but offering higher returns.
* Efficient producers strategically manage production cycles, upgrade their operations, and protect their product from raiders to maximize output.

<figure><img src="/files/ceqyOQfECZ2UFHsd1Dhm" alt="" width="249"><figcaption></figcaption></figure>

Upgrades play a key role in production efficiency:

* **Grow Power** and **Produce Power** upgrades accelerate production times.
* **Capacity Upgrades** increase the amount players can carry, enabling higher volume trades.
* All upgrades are temporary (4, 8, or 24 hours), requiring careful timing and strategic planning.

#### Q: Does production affect my carry capacity?

Yes. When you are growing weed or producing cocaine, the expected yield is immediately counted against your carry capacity. For example, if you're producing 10 weed or 10 coke, that space is reserved in your carry until you complete the harvest. This means you must manage your production carefully, as it can limit how much additional product or resources you can transport or hold during that time.


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