> For the complete documentation index, see [llms.txt](https://doperaider.gitbook.io/doperaider/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doperaider.gitbook.io/doperaider/getting-started.md).

# Start Here

DopeRaider starts with one simple question: how much risk are you willing to carry?

You enter a live economy with USDC, product, districts, bosses, raids, and price gaps. Your job is to turn small moves into bigger routes without getting cleaned out by bad timing, busts, or rival players.

<figure><img src="/files/S1Q58K0YZNKoxOp5i7iN" alt="DopeRaider mobile inventory" width="260"><figcaption><p>Your profile, inventory, upgrades, social, and missions live in one command center.</p></figcaption></figure>

## First Session Checklist

1. Connect your wallet and create your player.
2. Check your home district and starting inventory.
3. Open Market and compare SEEDS, EXPLOITS, WEED, and DIRT prices.
4. Buy inputs if the price is right.
5. Use Production to grow WEED or mine DIRT.
6. Watch the Map before traveling.
7. Sell outside your home district when margin beats risk.
8. Use upgrades when a run is valuable enough to protect.

## The Four Things That Matter

| Resource | Meaning                                                                          |
| -------- | -------------------------------------------------------------------------------- |
| USDC     | Working cash for travel, inputs, upgrades, raids, and market buys.               |
| Product  | WEED and DIRT are inventory. Product can be sold, moved, raided, or confiscated. |
| Capacity | Your carry limit. Production yield reserves capacity while jobs are active.      |
| Respect  | Reputation and progression. Higher Respect improves status and boss competition. |

## How You Make Progress

You make progress by playing the loops together, not by staring at one screen.

Production creates inventory. Trading finds better exits for that inventory. Travel makes the route possible. Raiding lets aggressive players take from exposed rivals. Upgrades let you bend the odds for a limited window. Respect records the climb.

## Beginner Route

Start conservative:

1. Buy a small amount of SEEDS or EXPLOITS.
2. Produce at home.
3. Move only when the sell price covers input cost, production fee, travel fee, and risk.
4. Keep space in your inventory before raiding or collecting.
5. Use Bust Protection or Safe House time before moving a valuable stash.

{% hint style="info" %}
The early mistake is trying to maximize every move. The better first goal is learning how prices, travel, and capacity interact.
{% endhint %}


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