Start Here
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DopeRaider starts with one simple question: how much risk are you willing to carry?
You enter a live economy with USDC, product, districts, bosses, raids, and price gaps. Your job is to turn small moves into bigger routes without getting cleaned out by bad timing, busts, or rival players.

Connect your wallet and create your player.
Check your home district and starting inventory.
Open Market and compare SEEDS, EXPLOITS, WEED, and DIRT prices.
Buy inputs if the price is right.
Use Production to grow WEED or mine DIRT.
Watch the Map before traveling.
Sell outside your home district when margin beats risk.
Use upgrades when a run is valuable enough to protect.
USDC
Working cash for travel, inputs, upgrades, raids, and market buys.
Product
WEED and DIRT are inventory. Product can be sold, moved, raided, or confiscated.
Capacity
Your carry limit. Production yield reserves capacity while jobs are active.
Respect
Reputation and progression. Higher Respect improves status and boss competition.
You make progress by playing the loops together, not by staring at one screen.
Production creates inventory. Trading finds better exits for that inventory. Travel makes the route possible. Raiding lets aggressive players take from exposed rivals. Upgrades let you bend the odds for a limited window. Respect records the climb.
Start conservative:
Buy a small amount of SEEDS or EXPLOITS.
Produce at home.
Move only when the sell price covers input cost, production fee, travel fee, and risk.
Keep space in your inventory before raiding or collecting.
Use Bust Protection or Safe House time before moving a valuable stash.
The early mistake is trying to maximize every move. The better first goal is learning how prices, travel, and capacity interact.
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