> For the complete documentation index, see [llms.txt](https://doperaider.gitbook.io/doperaider/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doperaider.gitbook.io/doperaider/quickstart.md).

# Player Roles

DopeRaider does not lock you into a class. Your role is what your choices say about you.

<figure><img src="/files/F7eDEQzv2SHHUIiN7Q81" alt="DopeRaider operator" width="520"><figcaption><p>The street rewards players who can switch roles when the market changes.</p></figcaption></figure>

## Producer

Producers create supply. They buy SEEDS and EXPLOITS, then convert them into WEED and DIRT through timed production jobs.

Good producers watch:

* input costs in each district
* active production timers
* remaining carry capacity
* Grow Power and Mining Power windows
* whether their home district is safe enough to operate from

Producer mindset: control the source before the market gets hungry.

## Trader

Traders move product. They read district prices, buy low, travel, and sell where demand pays better.

Good traders watch:

* buy price versus sell price
* travel costs
* bust risk
* raid exposure while carrying
* which districts are connected by normal travel
* when Fast Travel is worth the fee

Trader mindset: margin is the game, but margin dies when you ignore risk.

## Raider

Raiders hunt. They target players in the same district, pick a weapon strategy, and try to take product, USDC stake, and Respect.

Good raiders watch:

* target inventory
* target protection
* weapon matchups
* Raid Tie Breaker tiers
* their own carry capacity
* retaliation risk

Raider mindset: the best hit is the one your target thought was impossible.

## Boss

Bosses are district-level power. The player with the highest Respect in a home district can become that district's boss and collect boss tax on market activity there.

Boss mindset: Respect is not just status. It can become revenue.

## Hybrid Play

The strongest players combine roles:

* produce cheap inventory at home
* trade into stronger markets
* raid when rivals expose themselves
* use upgrades to create timed advantage windows
* build Respect to compete for boss status

Pure specialists can win short bursts. Hybrid players survive longer.
