Player Roles
DopeRaider does not lock you into a class. Your role is what your choices say about you.

Producer
Producers create supply. They buy SEEDS and EXPLOITS, then convert them into WEED and DIRT through timed production jobs.
Good producers watch:
input costs in each district
active production timers
remaining carry capacity
Grow Power and Mining Power windows
whether their home district is safe enough to operate from
Producer mindset: control the source before the market gets hungry.
Trader
Traders move product. They read district prices, buy low, travel, and sell where demand pays better.
Good traders watch:
buy price versus sell price
travel costs
bust risk
raid exposure while carrying
which districts are connected by normal travel
when Fast Travel is worth the fee
Trader mindset: margin is the game, but margin dies when you ignore risk.
Raider
Raiders hunt. They target players in the same district, pick a weapon strategy, and try to take product, USDC stake, and Respect.
Good raiders watch:
target inventory
target protection
weapon matchups
Raid Tie Breaker tiers
their own carry capacity
retaliation risk
Raider mindset: the best hit is the one your target thought was impossible.
Boss
Bosses are district-level power. The player with the highest Respect in a home district can become that district's boss and collect boss tax on market activity there.
Boss mindset: Respect is not just status. It can become revenue.
Hybrid Play
The strongest players combine roles:
produce cheap inventory at home
trade into stronger markets
raid when rivals expose themselves
use upgrades to create timed advantage windows
build Respect to compete for boss status
Pure specialists can win short bursts. Hybrid players survive longer.
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