> For the complete documentation index, see [llms.txt](https://doperaider.gitbook.io/doperaider/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://doperaider.gitbook.io/doperaider/upgrades-and-trophies.md).

# Upgrades and Trophies

Upgrades create temporary windows of advantage. Trophies and Respect show what you have survived long enough to earn.

<figure><img src="/files/7SCD4Q94xFwlh9zJzTA7" alt="DopeRaider upgrades screen" width="260"><figcaption><p>Upgrades are timed tools. Buy them when the next move can pay for them.</p></figcaption></figure>

## Upgrade Types

| Upgrade              | Role                         | Best Used For                                                           |
| -------------------- | ---------------------------- | ----------------------------------------------------------------------- |
| Raid Protection      | Defense against raids        | Holding value, recovering after a score, moving through busy districts. |
| Bust Protection      | Defense against travel busts | Carrying product between districts.                                     |
| Grow Power           | WEED production boost        | Timed grow sessions and home-district production bursts.                |
| Mining Power         | DIRT production boost        | Mining DIRT faster and improving output.                                |
| Carry Power          | Bigger inventory             | High-volume trading, jackpot recovery, larger production cycles.        |
| Raid Tie Breaker     | Raid tie advantage           | Aggressive raid windows and Respect fights.                             |
| Safe House / Hideout | Temporary safety             | Going quiet, protecting inventory, waiting out danger.                  |

## DIRT-Side Naming

The DIRT lore gives several upgrades a cyber-facing skin:

| System           | DIRT-Side Flavor |
| ---------------- | ---------------- |
| Bust Protection  | Encryption       |
| Raid Protection  | Firewall         |
| Carry Power      | Carry capacity   |
| Production Power | Mining Power     |

The underlying mechanics stay readable. The fantasy changes by product.

## Timing Matters

Upgrades expire. Buying protection too early wastes duration. Buying it too late means the damage already happened.

Use upgrades when:

* your inventory is worth defending
* your route is profitable enough to justify the fee
* a production boost can be fully used before it expires
* you are about to raid multiple targets
* you need to sell down jackpot inventory safely

## Trophies

Trophies track long-term mastery across the game.

| Trophy     | What It Tracks              |
| ---------- | --------------------------- |
| RAIDER     | Successful raids completed. |
| GROWER     | WEED grows completed.       |
| MINER      | DIRT mining completed.      |
| DEALER     | WEED sales completed.       |
| TRAVELLER  | Districts traveled.         |
| VICE       | Travel to Vice Island.      |
| COMPETITOR | Competition wins.           |

<figure><img src="/files/lmxbB4TjxiZEtMLqlrOS" alt="Respect card" width="320"><figcaption><p>Respect is the social scoreboard and the boss ladder.</p></figcaption></figure>

## Respect

Respect is earned through active play: production, travel, raids, bust events, missions, and other progression hooks. It affects reputation, leaderboards, boss competition, and tie situations.

Players with high Respect become targets, but they also become dangerous to challenge.

## Progression Strategy

* Producers should stack production trophies while watching carry limits.
* Traders should build travel history and profit discipline.
* Raiders should avoid empty hits and focus on high-value timing.
* Boss candidates should build Respect in their home district and defend reputation.

Progression is not just grinding. It is proof that your strategy survived contact with the street.
