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For the complete documentation index, see llms.txt. This page is also available as Markdown.

Raiding and the LockUp

Raiding is DopeRaider's sharp edge. It turns other players into opportunities and makes every loaded route feel dangerous.

Raid rivals
Raiders do not wait for permission. They wait for exposure.

How Raids Work

A raid targets another player in the same district. The raider pays a fee, a stake is created, and the encounter resolves through the raid system.

Raids can transfer:

  • WEED

  • DIRT

  • Respect

  • stake value

If you win but your inventory is full, you may not be able to collect all stolen product. Capacity matters even when you are attacking.

Raid Requirements

The DIRT spec uses minimum holdings to keep raids meaningful: a DIRT raid requires the player to hold at least 2 GB of DIRT, parallel to the existing 2-unit product rule.

Raid targets can be protected by:

  • Raid Protection

  • Safe House / Hideout effects

  • careful timing

  • not carrying value through crowded districts

Weapon Matchups

Raids use a simple weapon triangle:

Weapon
Beats

Rifle

Shotgun

Shotgun

Pistol

Pistol

Rifle

If both sides choose the same weapon, the tie breaks by Respect unless Raid Tie Breaker changes the outcome.

Raid Tie Breaker

Raid Tie Breaker is a temporary upgrade for tie situations. Higher tiers are stronger. If both players hold equal tie-breaker power, Respect becomes the deciding force again.

This makes Respect more than a number on a profile. It can settle fights.

The LockUp

The LockUp is the police vault at Vice Island. It grows when product is confiscated during busts.

Players can raid the LockUp for a jackpot chance. A successful hit can award a large share of stored product, even beyond normal carry capacity. When that happens, the winner needs to sell down before making normal market moves again.

The Archive

The DIRT-side mirror of the LockUp is The Archive: a vault of seized data. The Archive concept follows the DIRT lore:

  • busted DIRT feeds a data vault

  • raiders can attempt a jackpot

  • a jackpot can overfill normal carry capacity

  • temporary Encryption and Firewall protection can shield the winner after a big score when that DIRT-side vault layer is active

Whether the LockUp and Archive are presented as one combined vault or two separate vaults can evolve by season, but the player-facing fantasy is clear: seized value does not disappear. It waits for someone reckless enough to hit the vault.

Raider Strategy

Good raiders:

  • hunt in districts with active trade traffic

  • watch for players carrying product after production windows

  • keep capacity open before attacking

  • use Raid Tie Breaker before a planned streak where ties can decide the outcome

  • carry protection after a win

  • avoid wasting fees on protected targets

The best raid is not the loudest one. It is the one that lands when the target has the most to lose.

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