For the complete documentation index, see llms.txt. This page is also available as Markdown.

Media Gallery

DopeRaider is designed to feel like a playable crime-world interface: heavy contrast, neon greens, DIRT reds, loud typography, cinematic districts, and UI that feels like a field console.

Trailer

DopeRaider cinematic trailer

Production

Production screen with WEED and DIRT
WEED and DIRT production share the same risk logic with different flavor.

Inventory and Upgrades

Mobile inventory screen
The profile and inventory pane is the player's street identity.
Mobile upgrades screen
Timed upgrades create short tactical windows.

Raid Cinematic

District Arrival

LockUp Jackpot

Visual Language

Element
Direction

WEED

green, organic, grow-room supply

DIRT

red, skull, exploit, dossier, data-vault energy

Respect

blue/purple status cards, rank pressure

Districts

cinematic city identity, danger, arrival clips

UI

high contrast, hard shadows, condensed type, Bangers-style headlines

Future GitBook updates should continue using actual in-game screenshots and cinematic media rather than generic marketing art.

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